3D Artist

15540682_1380087028670990_4333489953089269410_o Key Responsibilities

  • Create backgrounds and props for animation project, work with the Lead Artists, Concepts artist, Designers, Riggers and Animators to balance quality and production performance.
  • Model, UV and texture polygonal objects accurately from provided concept art keeping the appeal and the essence of the concept.
  • Maintain the style for different objects on the same project and ability to model in a variety of styles.
  • Follow art directions and technical requirements.
  • Mentor other 3D Artist’s on the team in terms of model appeal, best topology practices, light efficient rigging and etc.
  • Leadership and some administrative duties as assigned by supervisors / leaders.


  • Proven ability to create great looking textures, in a variety of styles, both from reference and painting from scratch.
  • Proper and imaginative use of materials and shaders.
  • Ability to assess and implement clean, efficient geometry and scene organisation for maximum production performance.
  • Experienced in rigging/skinning in Maya with strong understanding of character kinematics, deformations and topology
  • Solid understanding of the anatomy and movements of humans, quadrupeds and birds with a deep understanding of facial anatomy.
  • Expertise in Maya, ZBrush, and Photoshop, Substance Painter other packages are encouraged also.
  • Self-driven, excellent verbal and written communication, team player.
  • Experience working and directing outsourcing and/or mentoring junior team members
  • Strong drawing and painting capabilities is essential.
  • Knowledge in Python and Maya scripting is an advantage



Before applying for this position you need to submit your online resume. Click the button below to continue.